It's been silent around CamoTactics lately. I've been going on and off track from game development during the last two months. Part of that was caused by family meetings, the other by motivation issues.
As of recently I've been eagerly working on new features however, and there are plenty! Example: some first drafts for ranks/levels/skills/factions, size based inventories, a new way of handling graphics, customizable weapons, freshly awesome pixelart, particle effects, a new main menu and also basic in-game dialoge. All of this goes with some heavy optimization here and there too!
Despite of the break I am very happy with the progress, and there's a good chance this game is going to get finished! The next release is planned on 19th September, so stay tuned.
Thank you for reading!