Samstag, 27. August 2016

Vote & Help Developing CamoTactics!

Involving the gaming community is important making a great game. For this purpose I have created two polls that allow you to share your thoughts on CamoTactics.

Future Content

The first poll is all about future content to be added to the game. You can give it a shot on Google Forms. By filling this out you help me focusing on the feature you would like to play most. Make sure to share your ideas, no matter how silly they may sound! They may lead to other interesting ideas. :)

Your User Experience

The second poll is about your gaming experience with CamoTactics. If you played the game you can submit your feedback here on Google Forms. If you didn't play CamoTactics yet, go do it nao!

Happy voting and thank you for playing CamoTactics!

Freitag, 26. August 2016

Life is like Gamedev

It happens to me when I code all the time: Create something just to later discard it and start new from scratch. You make two steps forward just to make one step back again. It's frustrating sometimes.

Come to think of it, it's just like real life. Sometimes you're trying to make a change in your life, trying to adapt some habits, like trying to stick to your marketing schedule or diet plan. Then there's times when things happen, you slack and fall back to your old habits.

It's a bit like marble in a funnel that's slowly rolling towards the hole in the center. You're trying to roll towards the center, but sometimes you go too fast and bounce back to the outer edge. You do this until you finally achieve your final breakthrough: when your good habits finally stick and your code finally works (well... mostly ;) ).

Just like in gamedev.

So when you practice going through this with gamedev, it will likely spread over other parts of your life.

Code away, never stop creating and keep making awesome games!

Donnerstag, 25. August 2016

CamoTactics Arena Mode & Missions in 7.2!

Despite of delays because of real life stuff (I HATE moving twice within two months D;) progress was still made on CamoTactics!

Prepare your sitting device for new features, pics and gifs:

For one, enjoy feeding your foes some lead in arena mode! This isn't just a dummy feature, this has functionality and the character/weapon you've chosen will be carried into the arena.

Sail through the tutorial mission with ease! Missions now feature a very handy command line style trigger handling that lets you do almost anything on mission/objective start, success or failure. This is very important for the campaign of the game.

Your positional awareness is now provided by this very useful HUD aiming aid! You will see why you need this when moving around and shooting...

A few fixes and improvements include but are not limited to:

  • Better infantry graphics
  • Fixes for picking up items
  • Fixes for mounting vehicles
  • Fixes for wrong light positions
  • Faster renderer (very noticable if you compare it to 7.1)
  • Mission and Statistics Screen
  • Better Camouflage implementation
Making this game is a lot like wading in deep water not knowing what features fit and which to discard, considering a lot of that is experimental (not to mention lost time when discarding one). That process takes ages but the results are promising already and I have no doubt the end product will be amazing!

These features are to come very soon with CamoTactics Alpha 7.2. Until then, please check out CamoTactics Alpha 7.1 here:

CamoTactics Alpha 7.1